Have you ever remembered the tamagotchi crazed? It was a hipped gadget in 1996 and it was marketed as the original virtual reality pet. It is a tiny hand held LCD video game that comes attached to a key chain. The goal of the game is to simulate the proper care and maintenance of a virtual pet accomplished by doing a certain task, responsibilities including feeding, playing games, scolding, medicating, and cleaning up after the false pet, all via digital commands.
According to the Wikipedia, a digital pet also known as virtual pet or artificial human companion. They are usually kept for companionship or enjoyment.
There were common features of digital pets:
- used to give a sense of reality to the user
- enhancing playability
- Most digipets have certain level of autonomy and unpredictability. The user can interact with pet and the process of personalizing can ake the pet more distinctive.
- Interactivity
Classified Interactivity
Example of Common Features:
- Short Term - direct interaction or action from the pet.
- Long Term - action that affects pet's growth, behavior or life span.
Example of Common Features:
- responds to caring
- responds to touching
- training the pet
- supplies
- dressing up
- competition
- meeting other pets
- complaining when it needs care
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